Traditional build
- Upfront cost
- Seven figures in build and licensing
- Time to launch
- 12 to 24 months
- Who builds and hosts
- You hire a team and buy servers
- Compliance plumbing
- Yours to design and maintain
- Games catalogue
- Licensed one title at a time
- Ongoing content
- Another contract, another invoice
- Revenue model
- You pay vendors whether it works or not
- Risk
- All yours